Here is the finished animation with voice over, we had had to change small details about how long shots should last. Where they should stop and start and just general details that needed to be looked at before the presentation and the final hand in.
I am very happy with the overall end product, we managed to get all the work completed a week before schedule giving us more time to work on the presentation. Every group member did well we had allot on our plates to deal with and the time constraints really tested everyone. There were allot of arguments and disputes but we managed to agree on each step of the way.
Thursday, 3 December 2009
Initial Animation
I have just received an E-mail from Kevin about the animation, he has spent a while trying to get it correct. But was struggling in certain areas and asked for some assistance in class on the Friday. I am glad that he has tried had to get his part done and asked for help when he has hit a road block instead of just wasting time trying to work it out. (This is one the advantages of group work.)
Environment and Textures
We managed to help out Kevin and get all the animation working well, this then meant that tom could get to work on the textures and put the model into the environment that he had created based on the information from that Teresa had collected.

Above is the image of the environment that Tom had created, he has done a fantastic job it looks really good. The thanks look really realistic and when you zoom in the onto the cages the lighting really gives off a brilliant detail.
Final Rendered Images


Here are some final renders of the model with textures on and lighting, the model is really starting to look good. Now its just a case of putting cameras in and recording the sequences and mixing it with the voice recoding that Teresa has made.
Environment and Textures
We managed to help out Kevin and get all the animation working well, this then meant that tom could get to work on the textures and put the model into the environment that he had created based on the information from that Teresa had collected.

Above is the image of the environment that Tom had created, he has done a fantastic job it looks really good. The thanks look really realistic and when you zoom in the onto the cages the lighting really gives off a brilliant detail.
Final Rendered Images


Here are some final renders of the model with textures on and lighting, the model is really starting to look good. Now its just a case of putting cameras in and recording the sequences and mixing it with the voice recoding that Teresa has made.
My Work Completion
I have created a version of the model that shows all the modeling that each member of the group completed.

As I did most of the modeling the rest of the work was being done by the other members, we wanted everyone to have a decent amount of work to complete so that everyone had a decent report for the project. This means that I had less work do to from this point on, but I have told all the other members that if they need any help I am willing to help out with animation and any further modeling etc.

As I did most of the modeling the rest of the work was being done by the other members, we wanted everyone to have a decent amount of work to complete so that everyone had a decent report for the project. This means that I had less work do to from this point on, but I have told all the other members that if they need any help I am willing to help out with animation and any further modeling etc.
Wednesday, 2 December 2009
The final bit of modeling
The last bit of modeling was the silver intake and outtake value, once this had been completed then the model would be finished and ready for animation.
After we had met up in class to put more of the work together, I had spoken to the others we all had finished the modeling that we had set. So that work could continue as fast as possible with all the members happy with the work, I offered to take the final modeling off Teresa so that she could progress with the Voice over that was needed for the video editing.
Me and Teresa have had various conversations about work most of them becoming very heated, this may be down to the fact that we are both quite strong minded and idolize perfection. Although I did feel she was quick to judge work from the other members, I understand her reasons as sometimes mistakes need to be pointed out to members (more of a helping hand from a fresh pair of eyes.)
This is how it would be undertaken in a work environment but because university is still a place of learning we just needed to make sure we spoke about things instead of just moaning at each other. We both had very different opinions to the subject, It has shown to me that group work can be quite difficult sometimes trying to please everyone, but as long as everyone gets a say and can voice there opinion in a calm and casual way then it will result in a good finished piece of work.
The reference image

Working Begins

Quite a hard deadline
I really had a time limit on creating the input and output values, I had the rest of the group waiting for the work to be produced so that they could carry on with the project. I still wanted it to look as good as the rest of the model, so I spent about 8 hours in One day from start to finish.
The image that you see above was a few hours in, I had created very basic shapes (similar to the green parts of the model.) But had combined them together to make a more intricate design. I had stolen parts from other sections (such as the areas where the pipes will lead to.) as it was unnecessary to make them again when they are the same components.
Pipes for Intake and Outtake

The next job was to create the pipes that are used to deliver the steam to the machine, also pumping the tar from the tanks to the awaiting carts and machines. There are allot of small components and dials that needed to be made from scratch.

The pipes looked relativity simple to make but marking bends are quite tricky within max, I went through a few ways to create the pipes in a curved shape trying to use the polygon tool to move the mesh but to no avail. I then found out that there is a bend modifier that can be applied to objects, allowing me to manipulate it correctly.
I did not attach the other pipes for animation reasons, I lined them up as best as I could and once the texture was added you could not see the small overlaps.
Detail in the metal pipes

The sections above show a more detailed look at the pipes created:
Red: 5 Small cylinders and 1 Large one connected together to make the tunable handle.
Blue: The bolts were created by using the hexagon tool and changing the sides
Yellow: These parts of pipe are not smooth they bulged out so I got a cylinder and used editable poly to pull out the middle parts to make it embossed.
The Clock/Dial

The clock/dial needed to be created to fit on the pipe, it was used to monitor the pressure of the steam. I made 2 separate pieces, the main part to house the face which was a cylinder that was then inset and extruded inwards. This then left space for the circular plane ( the reason a plane was made so that a material could be applied without wrapping around the rest of model itself.)
Finished Model

Once all the pieces have been put together they form the image shown above, once again nothing has been attached so that it does not break apart when being sent to the other members of the group.
The final parts managed to capture all the fine details that I was looking for, I have tried to keep the model as accurate to the original. Using all the refreshes images that were available. I have now completed all the modeling.
After we had met up in class to put more of the work together, I had spoken to the others we all had finished the modeling that we had set. So that work could continue as fast as possible with all the members happy with the work, I offered to take the final modeling off Teresa so that she could progress with the Voice over that was needed for the video editing.
Me and Teresa have had various conversations about work most of them becoming very heated, this may be down to the fact that we are both quite strong minded and idolize perfection. Although I did feel she was quick to judge work from the other members, I understand her reasons as sometimes mistakes need to be pointed out to members (more of a helping hand from a fresh pair of eyes.)
This is how it would be undertaken in a work environment but because university is still a place of learning we just needed to make sure we spoke about things instead of just moaning at each other. We both had very different opinions to the subject, It has shown to me that group work can be quite difficult sometimes trying to please everyone, but as long as everyone gets a say and can voice there opinion in a calm and casual way then it will result in a good finished piece of work.
The reference image

Working Begins

Quite a hard deadline
I really had a time limit on creating the input and output values, I had the rest of the group waiting for the work to be produced so that they could carry on with the project. I still wanted it to look as good as the rest of the model, so I spent about 8 hours in One day from start to finish.
The image that you see above was a few hours in, I had created very basic shapes (similar to the green parts of the model.) But had combined them together to make a more intricate design. I had stolen parts from other sections (such as the areas where the pipes will lead to.) as it was unnecessary to make them again when they are the same components.
Pipes for Intake and Outtake

The next job was to create the pipes that are used to deliver the steam to the machine, also pumping the tar from the tanks to the awaiting carts and machines. There are allot of small components and dials that needed to be made from scratch.

The pipes looked relativity simple to make but marking bends are quite tricky within max, I went through a few ways to create the pipes in a curved shape trying to use the polygon tool to move the mesh but to no avail. I then found out that there is a bend modifier that can be applied to objects, allowing me to manipulate it correctly.
I did not attach the other pipes for animation reasons, I lined them up as best as I could and once the texture was added you could not see the small overlaps.
Detail in the metal pipes

The sections above show a more detailed look at the pipes created:
Red: 5 Small cylinders and 1 Large one connected together to make the tunable handle.
Blue: The bolts were created by using the hexagon tool and changing the sides
Yellow: These parts of pipe are not smooth they bulged out so I got a cylinder and used editable poly to pull out the middle parts to make it embossed.
The Clock/Dial

The clock/dial needed to be created to fit on the pipe, it was used to monitor the pressure of the steam. I made 2 separate pieces, the main part to house the face which was a cylinder that was then inset and extruded inwards. This then left space for the circular plane ( the reason a plane was made so that a material could be applied without wrapping around the rest of model itself.)
Finished Model

Once all the pieces have been put together they form the image shown above, once again nothing has been attached so that it does not break apart when being sent to the other members of the group.
The final parts managed to capture all the fine details that I was looking for, I have tried to keep the model as accurate to the original. Using all the refreshes images that were available. I have now completed all the modeling.
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