Thursday, 3 December 2009

Finished Animation

Here is the finished animation with voice over, we had had to change small details about how long shots should last. Where they should stop and start and just general details that needed to be looked at before the presentation and the final hand in.



I am very happy with the overall end product, we managed to get all the work completed a week before schedule giving us more time to work on the presentation. Every group member did well we had allot on our plates to deal with and the time constraints really tested everyone. There were allot of arguments and disputes but we managed to agree on each step of the way.

Initial Animation

I have just received an E-mail from Kevin about the animation, he has spent a while trying to get it correct. But was struggling in certain areas and asked for some assistance in class on the Friday. I am glad that he has tried had to get his part done and asked for help when he has hit a road block instead of just wasting time trying to work it out. (This is one the advantages of group work.)



Environment and Textures
We managed to help out Kevin and get all the animation working well, this then meant that tom could get to work on the textures and put the model into the environment that he had created based on the information from that Teresa had collected.















Above is the image of the environment that Tom had created, he has done a fantastic job it looks really good. The thanks look really realistic and when you zoom in the onto the cages the lighting really gives off a brilliant detail.

Final Rendered Images




























Here are some final renders of the model with textures on and lighting, the model is really starting to look good. Now its just a case of putting cameras in and recording the sequences and mixing it with the voice recoding that Teresa has made.

My Work Completion

I have created a version of the model that shows all the modeling that each member of the group completed.

















As I did most of the modeling the rest of the work was being done by the other members, we wanted everyone to have a decent amount of work to complete so that everyone had a decent report for the project. This means that I had less work do to from this point on, but I have told all the other members that if they need any help I am willing to help out with animation and any further modeling etc.

Wednesday, 2 December 2009

Final Model

Here are a selection of images of the final model all built and ready for textures and animation.






























The final bit of modeling

The last bit of modeling was the silver intake and outtake value, once this had been completed then the model would be finished and ready for animation.

After we had met up in class to put more of the work together, I had spoken to the others we all had finished the modeling that we had set. So that work could continue as fast as possible with all the members happy with the work, I offered to take the final modeling off Teresa so that she could progress with the Voice over that was needed for the video editing.

Me and Teresa have had various conversations about work most of them becoming very heated, this may be down to the fact that we are both quite strong minded and idolize perfection. Although I did feel she was quick to judge work from the other members, I understand her reasons as sometimes mistakes need to be pointed out to members (more of a helping hand from a fresh pair of eyes.)

This is how it would be undertaken in a work environment but because university is still a place of learning we just needed to make sure we spoke about things instead of just moaning at each other. We both had very different opinions to the subject, It has shown to me that group work can be quite difficult sometimes trying to please everyone, but as long as everyone gets a say and can voice there opinion in a calm and casual way then it will result in a good finished piece of work.


The reference image





















Working Begins


















Quite a hard deadline
I really had a time limit on creating the input and output values, I had the rest of the group waiting for the work to be produced so that they could carry on with the project. I still wanted it to look as good as the rest of the model, so I spent about 8 hours in One day from start to finish.

The image that you see above was a few hours in, I had created very basic shapes (similar to the green parts of the model.) But had combined them together to make a more intricate design. I had stolen parts from other sections (such as the areas where the pipes will lead to.) as it was unnecessary to make them again when they are the same components.

Pipes for Intake and Outtake


















The next job was to create the pipes that are used to deliver the steam to the machine, also pumping the tar from the tanks to the awaiting carts and machines. There are allot of small components and dials that needed to be made from scratch.



















The pipes looked relativity simple to make but marking bends are quite tricky within max, I went through a few ways to create the pipes in a curved shape trying to use the polygon tool to move the mesh but to no avail. I then found out that there is a bend modifier that can be applied to objects, allowing me to manipulate it correctly.

I did not attach the other pipes for animation reasons, I lined them up as best as I could and once the texture was added you could not see the small overlaps.




Detail in the metal pipes


















The sections above show a more detailed look at the pipes created:
Red: 5 Small cylinders and 1 Large one connected together to make the tunable handle.
Blue: The bolts were created by using the hexagon tool and changing the sides
Yellow: These parts of pipe are not smooth they bulged out so I got a cylinder and used editable poly to pull out the middle parts to make it embossed.

The Clock/Dial


















The clock/dial needed to be created to fit on the pipe, it was used to monitor the pressure of the steam. I made 2 separate pieces, the main part to house the face which was a cylinder that was then inset and extruded inwards. This then left space for the circular plane ( the reason a plane was made so that a material could be applied without wrapping around the rest of model itself.)

Finished Model






















Once all the pieces have been put together they form the image shown above, once again nothing has been attached so that it does not break apart when being sent to the other members of the group.

The final parts managed to capture all the fine details that I was looking for, I have tried to keep the model as accurate to the original. Using all the refreshes images that were available. I have now completed all the modeling.

Thursday, 26 November 2009

Group Meeting to put together work

We recently met up finished putting all the parts of the model that we have created together into One max file, to also see what else needed to be done and have a general group discussion.





































Me and Tom met up early before the lesson to spend time putting our work together it took us about 2 hours but we finally managed to produce the image shown above. It was then a case of speaking to Kevin and Teresa to then add there work to the model.

Finding out about the other members work

We had all set a time line for this Friday to have all the modeling completed giving us enough time to work on animation and setting up the environment and textures as well as the final presentation.

Kevin had successfully created the wheel for the pump and it was looking awesome, he has spent allot of time working with different ways to make the cut out segments look good and creating the lip around the wheel. It was the correct size and fit on the model perfectly.

Teresa had only finished one part of her modeling and still needed to complete her main part, she was trying hard but in my opinion she had spent far too long researching the machine. Ill give her credit she managed to find some amazing information that really helped the group and will make us stand out from the others who are building the same model.

But due to this she had little time to model, so I gave her only a small amount making her able to cope. But she was unhappy with this and asked for more during that week. Upon speaking to her on the Friday she then told me there was too much to do, so I ended up taking more modeling off her. This was an easy mistake to make as she did not want it to seem like she had not done her fair share, but at the same time it slowed down the project as I could have got it done and ready for the Friday.
















Here is how the work looked at the end of today's lesson, the only piece that is missing is the silver piece on the side containing the intake and outtake. This part has allot of pipes and dials coming from it, so it might take me a while as I know that I will spent ages making it look as good as I can with the detail.


Conclusion

But overall we got all of it sorted, I now need to complete the last bit of the model and then get it sent off to Tom and Kevin who can then start to animate it and texture it.

I have found working in the group quite hard because some group members argued allot about modeling and the amount of work that was set, so I found it really frustrating. I also was told in the beginning that I was suppose to be doing all the modeling, which I felt was quite unfair but in the end I completed most of the modeling for the group. I am happy with the work I created and has given me allot to document, really making me feel a valuable part of the group.







Sending Work

We noticed that when we wanted to show each other work in progress etc and when it had also been completed. Sending the max files to each other made some strange errors.

How the Object should have looked....

















What happened when it was exported and sent.

















As you can see the object has become split and deconstructed, It was a royal pain to get it back together again. This mainly occurred because we all had different versions of 3D Studio Max so had to export the models to enable anyone else to open them.